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Effective Agility: Three Suggestions to Change How You and Your Team Work, Part 2

Johanna Rothman

In Effective Agility Requires Cultural Changes: Part 1 , I said that real agile approaches require cultural change to focus on flow efficiency, where we focus on watching the work, not the people. If you and your team have been practicing real agility, you might say these ideas barely show any agility at all.

Agile 69
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Effective Agility Requires Cultural Changes: Part 1

Johanna Rothman

I see many teams and team members who say, “Agile stinks. ” When I ask people what's happening, they say: We're doing an agile death march because someone else already told us what we have to do and the date it's due. And don't get me started on how coaches tend to do life coaching instead of support for agility.)

Agile 86
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Effective Agility: Three Ways to Change Your Team’s Project Culture, Part 3

Johanna Rothman

In Effective Agility Requires Cultural Changes: Part 1 , I said that real agile approaches require cultural change to focus on flow efficiency , where we watch the flow of the work , not the people doing tasks. Can you create an agile culture for your team even if you can't change how the organization works?

Agile 80
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Unemployed Agilists: How to Increase Your Value to Get a Great Job, Part 3

Johanna Rothman

That part discusses why managers see agile coaches and Scrum Masters as staff positions, not line jobs. I assume you have some sort of functional product development expertise. If not, why are you in technical product development? This post is about your deep domain expertise, first in product, then in agility.

Agile 80
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With Agile Approaches, No Need to “Meet” or “Enforce” Deadlines

Johanna Rothman

He thought agile approaches would work to “meet” and “enforce” deadlines. I asked Brad these questions: Do you have product or feature teams that are cross-functional and can release alone? ( Component teams create interdependencies and take much more time to finish work.). Why do you have deadlines?

Agile 84
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How Interview Questions Reveal the True Organizational Assumptions & Culture, Part 5

Johanna Rothman

I started this series with many specific concerns about a particular interview question: “The product owner and dev team cannot decide on a sprint goal, even after hours of discussion. Instead, I see assumptions that reveal a divide-and-conquer, and possibly a command-and-control culture, not an agile culture.

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How to Change a Workshop In-Person Game to a Remote Simulation for Effective Results

Johanna Rothman

If you took an agile workshop sometime in the past 15 years, you probably played the “ ball game.” Especially since they've probably suffered through way too many “agile” workshops with more and more games. That's an example of how insidious resource efficiency thinking is. Why do I have to play a game?”

Agile 74