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Effective Agility Requires Cultural Changes: Part 1

Johanna Rothman

I see many teams and team members who say, “Agile stinks. ” When I ask people what's happening, they say: We're doing an agile death march because someone else already told us what we have to do and the date it's due. And don't get me started on how coaches tend to do life coaching instead of support for agility.)

Agile 86
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Effective Agility: Three Suggestions to Change How You and Your Team Work, Part 2

Johanna Rothman

In Effective Agility Requires Cultural Changes: Part 1 , I said that real agile approaches require cultural change to focus on flow efficiency, where we focus on watching the work, not the people. If you and your team have been practicing real agility, you might say these ideas barely show any agility at all.

Agile 69
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Effective Agility: Three Ways to Change Your Team’s Project Culture, Part 3

Johanna Rothman

In Effective Agility Requires Cultural Changes: Part 1 , I said that real agile approaches require cultural change to focus on flow efficiency , where we watch the flow of the work , not the people doing tasks. Can you create an agile culture for your team even if you can't change how the organization works?

Agile 80
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With Agile Approaches, No Need to “Meet” or “Enforce” Deadlines

Johanna Rothman

He thought agile approaches would work to “meet” and “enforce” deadlines. Even when we use a non-agile approach , schedule variance doesn't make sense. Because the “teams” couldn't deliver something small, they didn't demo very often. Over months, they stopped demoing anything.

Agile 84
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Unemployed Agilists: How to Increase Your Value to Get a Great Job, Part 3

Johanna Rothman

That part discusses why managers see agile coaches and Scrum Masters as staff positions, not line jobs. This post is about your deep domain expertise, first in product, then in agility. Assess Your Product Subject Matter Domain Expertise There are at least two kinds of domain expertise: the product itself, and agile/lean expertise.

Agile 80
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How to Change a Workshop In-Person Game to a Remote Simulation for Effective Results

Johanna Rothman

If you took an agile workshop sometime in the past 15 years, you probably played the “ ball game.” Especially since they've probably suffered through way too many “agile” workshops with more and more games. That's an example of how insidious resource efficiency thinking is. Why do I have to play a game?”

Agile 74
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How Interview Questions Reveal the True Organizational Assumptions & Culture, Part 5

Johanna Rothman

Instead, I see assumptions that reveal a divide-and-conquer, and possibly a command-and-control culture, not an agile culture. Divide and Conquer is Anti-Agility I see the product owner and dev team as a divide-and-conquer approach to work. Individual work does not encourage flow efficiency thinking. ” The team succeeds.